Character Name: Miyuki
Alternate Identities:
Player Name: Chris
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
18 CON 10 16 18 13-
15 BODY 10 10 15 12-
18 INT 10 8 18 13- PER Roll 13-
15 EGO 10 10 15 12- ECV: 5
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
18 COM 10 4 18 13-
5 PD 3 2 5/23 5/23 PD (0/18 rPD)
5 ED 4 1 5/23 5/23 ED (0/18 rED)
5 SPD 3.0 20 5 Phases: 3, 5, 8, 10, 12
8 REC 7 2 8
36 END 36 0 36
32 STUN 32 0 32
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 3 1 4" 117 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 124
Spent: 123
Unspent: 1
Base Points: 250
Disad Points: 115
Total Points: 488
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 4"
V. Leap (2") 2"
Flight 20" [160" NC]
DEFENSES
Type Amount
Physical Defense 5/23
Res. Phys. Defense 0/18
Energy Defense 5/23
Res. Energy Defense 0/18
Mental Defense 9
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +4 with Magic
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Block 1/2 +2 +2 Block, Abort
Legsweep 1/2 +2 -1 4d6 Strike, Target Falls
Martial Strike 1/2 +0 +2 5d6 Strike
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 1d6 NND ; Target Falls
Martial Throw 1/2 +0 +1 3d6 +v/5, Target Falls
Passing Strike 1/2 +1 +0 3d6 +v/5; FMove
Passing Disarm 1/2 -1 -1 Disarm, 25 STR to Disarm; FMove
Ranged Disarm 1/2 +0 +0 Disarm, +3 DC to Disarm
Basic Shot 1/2 +0 +0 Strike, +2 DC
Offensive Shot 1/2 -1 -1 Strike, +4 DC
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
Flying Grab 1/2 -2 -1 Grab Two Limbs, 25 STR for holding on; FMove
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Miyuki
Alternate Identities:
Player Name: Chris
SKILLS
Cost  Name
2 Violin: Musical Instrument Familiarity 13-
3 Acrobatics 13-
3 Bureaucratics 13-
3 Concealment 13-
3 Conversation 13-
3 Criminology 13-
3 Deduction 13-
3 Combat Piloting 13-
4 Gambling (Card Games) 14-
5 High Society 14-
5 Navigation (Air, Hyperspace, Land, Space) 13-
3 Systems Operation 13-
5 Persuasion 14-
3 Research 13-
3 Sleight Of Hand 13-
3 Streetwise 13-
3 TF: Science Fiction & Space Vehicles, Small Motorized Ground Vehicles
3 Tactics 13-
3 Teamwork 13-
10 Two-Weapon Fighting (HTH)
6 WF: Common Martial Arts Melee Weapons, Common Missile Weapons, Small Arms, War Fan
3 Traveler
1
1) AK: Japan (2 Active Points) 11-
1
2) AK: United States of America (2 Active Points) 11-
1
3) CuK: Galactic Compact (2 Active Points) 11-
2
4) CuK: Japanese Culture (3 Active Points) 13-
1
5) CuK: New York City (2 Active Points) 11-
1
6) CuK: Velkan Empire (2 Active Points) 11-
3 Breakfall 13-
12 +4 with Magic
3 Scholar
1
1) Galactography: KS (2 Active Points) 11-
1
2) Spacecraft Technology: KS (2 Active Points) 11-
3
3) KS: Arcane And Occult Lore (4 Active Points) 14-
1
4) KS: Criminal Law (2 Active Points) 11-
1
5) KS: Japanese Super-Agency (2 Active Points) 11-
2
6) KS: Mathematics (3 Active Points) 13-
3 Lucid Dreaming: Custom Skill 12-
3 Linguist
2
1) Chessene: Language (fluent conversation; literate) (3 Active Points)
2
2) Quonese: Language (fluent conversation; literate) (3 Active Points)
2
3) Tradespeak: Language (fluent conversation; literate) (3 Active Points)
2
4) Velkan: Language (fluent conversation; literate) (3 Active Points)
3
5) Language: English (completely fluent; literate) (4 Active Points)
0
6) Language: Japanese (idiomatic; literate) (5 Active Points)
133 Total Skills Cost
PERKS
Cost  Name
3 Fringe Benefit: Federal/National Police Powers
30 Shadowed Heart: Follower
6 Father (Diplomat): Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
1 Fringe Benefit: Passport
4 Money: Well Off
44 Total Perks Cost
 
POWERS
Cost  Power END
6 Mental Defense (9 points total)0
11 Automatic Magic: Elemental Control, 22-point powers
5
1) DragonMark: Mind Link , One Specific Mind, Any distance, Psychic Bond (15 Active Points); Only With Others Who Have Mind Link (-1)
0
5
2) Parry with Tessen: Missile Deflection (Any Ranged Attack) (20 Active Points); Restrainable (-1/2), Only Works Against Energy Attacks Limited Type of Attack (-1/2)
0
11
3) Schwalbe Fliegen: Flight 10", x4 Noncombat (25 Active Points); Only In Heroic Identity (-1/4)
2
9
4) Tessen: Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2)
2
15
5) Barrier Jacket: Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); Only In Heroic Identity (-1/4)
0
80 Midchildan-style Magic: Variable Power Pool (Magic Pool), 60 base + 20 control cost, (90 Active Points); IIF (-1/4); all slots Control Shared with Shadowed Heart (-1/4)
0
1) Flux Assist: Aid Power 2 1/2d6, Can Apply (Remove) Adders (+1) (50 Active Points); Others Only (-1/2), OIF (-1/2), Gestures (-1/4), Incantations (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 17
0
0
2) Schwalbe Fliegen (Boosted): Flight 10", x4 Noncombat (25 Active Points); Control Shared with Shadowed Heart (-1/4) Real Cost: 20
2
0
3) Aquila: Clairsentience (Sight And Hearing Groups And Detect), Discriminatory, Mobile Perception Point (can move up to 6" per Phase), Tracking (50 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 25
5
0
4) Mordred: Drain SPD 3 1/2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Reduced Endurance (1/2 END; +1/4) (52 Active Points); Linked: Tessen (-1/2), OIF (-1/2), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 21
2
0
5) Bright Blessing: Healing BODY 3d6 (30 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Gestures, Requires Gestures throughout (-1/2), IIF (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 9
3
0
6) Twilight Blessing: Life Support (Immunity: Asphyxiants; Safe Environment: Zero Gravity; Safe in High Radiation; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), IIF (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 10
2
0
7) Shadow Blessing: Invisibility to Sight and Hearing Groups , No Fringe (35 Active Points); IIF (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 23
3
0
8) Tessen Shikai: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6+1 w/STR), Autofire (2 shots; +1/4), Semi-Armor Piercing (+1/4) (60 Active Points); Gestures (Requires both hands; -1/2), OIF (-1/2), Control Shared with Shadowed Heart (-1/4) Real Cost: 27
6
0
9) Umbra Barrier: Force Wall (7 PD/7 ED; 2" long and 1" tall), Hardened (+1/4), Personal Immunity (+1/4) (55 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 27
5
0
10) Defenser: Force Field (10 PD), Hardened (+1/4), Reduced Endurance (1/2 END; +1/4) (15 Active Points); Incantations (-1/4), IIF (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 8
1
0
11) Flash Shield: Sight Group Flash Defense (5 points) (5 Active Points); IIF (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 3
0
0
12) Protection: Force Field (10 ED), Hardened (+1/4), Reduced Endurance (1/2 END; +1/4) (15 Active Points); Incantations (-1/4), IIF (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 8
1
0
13) Shadow Buster: Energy Blast 8d6, Autofire (3 shots; +1/4) (50 Active Points); OIF (-1/2), Gestures (-1/4), Incantations (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 20
5
0
14) Aurora Buster: Energy Blast 8d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); OIF (-1/2), Incantations (-1/4), Gestures (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 20
2
0
15) Umbra Buster: Energy Blast 10d6 (50 Active Points); OIF (-1/2), Incantations (-1/4), Gestures (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 20
5
0
16) Twilight Buster: Energy Blast 7d6, Armor Piercing (+1/2) (52 Active Points); Gestures (Requires both hands; -1/2), OIF (-1/2), Incantations (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 19
5
0
17) Pellinore: Entangle 3 1/2d6, 3 DEF, Takes No Damage From Attacks All Attacks (+1/2) (52 Active Points); OIF (-1/2), Gestures (-1/4), Incantations (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 21
5
0
18) Dispel Magic-based powers 9d6, Area Of Effect (3" Radius; +1) (54 Active Points); Gestures (-1/4), Incantations (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 27
5
142 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
4 Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 3d6 +v/5; FMove
5 Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 25 STR to Disarm; FMove
2 Weapon Element: Blades, Default Element, War Fan
4 Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +3 DC to Disarm
4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
4 Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC
5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 25 STR for holding on; FMove
52 Total Martial Arts Cost

Character Name: Miyuki
Alternate Identities:
Player Name: Chris
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Psychological Limitation: Schoolgirl Crush on Spellbinder (Uncommon, Moderate)
15 Hunted: Bloodstar (Ninja villain, Japanese renegade) 8- (Mo Pow, Harshly Punish)
10 Hunted: Fangirls. We hates them forever. 8- (As Pow, Capture)
5 Social Limitation: High-Stress Lifestyle (Occasionally, Minor)
5 Physical Limitation: Slowly being 'overwritten' by Shadowed Heart's previous wielder (Infrequently, Slightly Impairing)
10 Hunted: Federal Bureau of Investigation 8- (Mo Pow, NCI, Watching)
10 Psychological Limitation: Devotion to Family (Uncommon, Strong)
10 Distinctive Features: Appears Underage (Looks about 16) (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Social Limitation: Not a US Citizen (On Loan from Japanese agency) (Occasionally, Major)
10 Psychological Limitation: Hates it when people won't talk to her (Uncommon, Strong)
10 Rivalry: Professional and Romantic (Ritsuko - fellow student from Japanese academy, was 'queen of the school'; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Hunted: Japanese Agency 8- (Mo Pow, NCI, Watching)
115 Total Disadvantages Cost
APPEARANCE
Hair Color: Black
Eye Color: Violet
Height: 1.65 m
Weight: 45.00 kg
Description:
Character created with Hero Designer (version 2008100210)