Cost |
Name |
2 |
Violin: Musical Instrument Familiarity 13- |
3 |
Acrobatics 13- |
3 |
Bureaucratics 13- |
3 |
Concealment 13- |
3 |
Conversation 13- |
3 |
Criminology 13- |
3 |
Deduction 13- |
3 |
Combat Piloting 13- |
4 |
Gambling (Card Games) 14- |
5 |
High Society 14- |
5 |
Navigation (Air, Hyperspace, Land, Space) 13- |
3 |
Systems Operation 13- |
5 |
Persuasion 14- |
3 |
Research 13- |
3 |
Sleight Of Hand 13- |
3 |
Streetwise 13- |
3 |
TF: Science Fiction & Space Vehicles, Small Motorized Ground Vehicles |
3 |
Tactics 13- |
3 |
Teamwork 13- |
10 |
Two-Weapon Fighting (HTH) |
6 |
WF: Common Martial Arts Melee Weapons, Common Missile Weapons, Small Arms, War Fan |
3 |
Traveler |
1 |
1) AK: Japan (2 Active Points) 11- |
1 |
2) AK: United States of America (2 Active Points) 11- |
1 |
3) CuK: Galactic Compact (2 Active Points) 11- |
2 |
4) CuK: Japanese Culture (3 Active Points) 13- |
1 |
5) CuK: New York City (2 Active Points) 11- |
1 |
6) CuK: Velkan Empire (2 Active Points) 11- |
3 |
Breakfall 13- |
12 |
+4 with Magic |
3 |
Scholar |
1 |
1) Galactography: KS (2 Active Points) 11- |
1 |
2) Spacecraft Technology: KS (2 Active Points) 11- |
3 |
3) KS: Arcane And Occult Lore (4 Active Points) 14- |
1 |
4) KS: Criminal Law (2 Active Points) 11- |
1 |
5) KS: Japanese Super-Agency (2 Active Points) 11- |
2 |
6) KS: Mathematics (3 Active Points) 13- |
3 |
Lucid Dreaming: Custom Skill 12- |
3 |
Linguist |
2 |
1) Chessene: Language (fluent conversation; literate) (3 Active Points) |
2 |
2) Quonese: Language (fluent conversation; literate) (3 Active Points) |
2 |
3) Tradespeak: Language (fluent conversation; literate) (3 Active Points) |
2 |
4) Velkan: Language (fluent conversation; literate) (3 Active Points) |
3 |
5) Language: English (completely fluent; literate) (4 Active Points) |
0 |
6) Language: Japanese (idiomatic; literate) (5 Active Points) |
133 |
Total Skills Cost |
Cost |
Name |
3 |
Fringe Benefit: Federal/National Police Powers |
30 |
Shadowed Heart: Follower |
6 |
Father (Diplomat): Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11- |
1 |
Fringe Benefit: Passport |
4 |
Money: Well Off |
44 |
Total Perks Cost |
|
|
Cost |
Power |
END |
6 |
Mental Defense (9 points total) | 0 |
11 |
Automatic Magic: Elemental Control, 22-point powers | |
5 |
1) DragonMark: Mind Link , One Specific Mind, Any distance, Psychic Bond (15 Active Points); Only With Others Who Have Mind Link (-1) | 0 |
5 |
2) Parry with Tessen: Missile Deflection (Any Ranged Attack) (20 Active Points); Restrainable (-1/2), Only Works Against Energy Attacks Limited Type of Attack (-1/2) | 0 |
11 |
3) Schwalbe Fliegen: Flight 10", x4 Noncombat (25 Active Points); Only In Heroic Identity (-1/4) | 2 |
9 |
4) Tessen: Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2) | 2 |
15 |
5) Barrier Jacket: Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); Only In Heroic Identity (-1/4) | 0 |
80 |
Midchildan-style Magic: Variable Power Pool (Magic Pool), 60 base + 20 control cost, (90 Active Points); IIF (-1/4); all slots Control Shared with Shadowed Heart (-1/4) | |
0 |
1) Flux Assist: Aid Power 2 1/2d6, Can Apply (Remove) Adders (+1) (50 Active Points); Others Only (-1/2), OIF (-1/2), Gestures (-1/4), Incantations (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 17 | 0 |
0 |
2) Schwalbe Fliegen (Boosted): Flight 10", x4 Noncombat (25 Active Points); Control Shared with Shadowed Heart (-1/4) Real Cost: 20 | 2 |
0 |
3) Aquila: Clairsentience (Sight And Hearing Groups And Detect), Discriminatory, Mobile Perception Point (can move up to 6" per Phase), Tracking (50 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 25 | 5 |
0 |
4) Mordred: Drain SPD 3 1/2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Reduced Endurance (1/2 END; +1/4) (52 Active Points); Linked: Tessen (-1/2), OIF (-1/2), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 21 | 2 |
0 |
5) Bright Blessing: Healing BODY 3d6 (30 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Gestures, Requires Gestures throughout (-1/2), IIF (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 9 | 3 |
0 |
6) Twilight Blessing: Life Support (Immunity: Asphyxiants; Safe Environment: Zero Gravity; Safe in High Radiation; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), IIF (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 10 | 2 |
0 |
7) Shadow Blessing: Invisibility to Sight and Hearing Groups , No Fringe (35 Active Points); IIF (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 23 | 3 |
0 |
8) Tessen Shikai: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6+1 w/STR), Autofire (2 shots; +1/4), Semi-Armor Piercing (+1/4) (60 Active Points); Gestures (Requires both hands; -1/2), OIF (-1/2), Control Shared with Shadowed Heart (-1/4) Real Cost: 27 | 6 |
0 |
9) Umbra Barrier: Force Wall (7 PD/7 ED; 2" long and 1" tall), Hardened (+1/4), Personal Immunity (+1/4) (55 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 27 | 5 |
0 |
10) Defenser: Force Field (10 PD), Hardened (+1/4), Reduced Endurance (1/2 END; +1/4) (15 Active Points); Incantations (-1/4), IIF (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 8 | 1 |
0 |
11) Flash Shield: Sight Group Flash Defense (5 points) (5 Active Points); IIF (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 3 | 0 |
0 |
12) Protection: Force Field (10 ED), Hardened (+1/4), Reduced Endurance (1/2 END; +1/4) (15 Active Points); Incantations (-1/4), IIF (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 8 | 1 |
0 |
13) Shadow Buster: Energy Blast 8d6, Autofire (3 shots; +1/4) (50 Active Points); OIF (-1/2), Gestures (-1/4), Incantations (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 20 | 5 |
0 |
14) Aurora Buster: Energy Blast 8d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); OIF (-1/2), Incantations (-1/4), Gestures (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 20 | 2 |
0 |
15) Umbra Buster: Energy Blast 10d6 (50 Active Points); OIF (-1/2), Incantations (-1/4), Gestures (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 20 | 5 |
0 |
16) Twilight Buster: Energy Blast 7d6, Armor Piercing (+1/2) (52 Active Points); Gestures (Requires both hands; -1/2), OIF (-1/2), Incantations (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 19 | 5 |
0 |
17) Pellinore: Entangle 3 1/2d6, 3 DEF, Takes No Damage From Attacks All Attacks (+1/2) (52 Active Points); OIF (-1/2), Gestures (-1/4), Incantations (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 21 | 5 |
0 |
18) Dispel Magic-based powers 9d6, Area Of Effect (3" Radius; +1) (54 Active Points); Gestures (-1/4), Incantations (-1/4), Only In Heroic Identity (-1/4), Control Shared with Shadowed Heart (-1/4) Real Cost: 27 | 5 |
142 |
Total Powers Cost |
Cost |
Maneuver |
4 |
Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
3 |
Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls |
4 |
Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike |
4 |
Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls |
3 |
Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls |
5 |
Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 3d6 +v/5; FMove |
5 |
Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 25 STR to Disarm; FMove |
2 |
Weapon Element: Blades, Default Element, War Fan |
4 |
Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +3 DC to Disarm |
4 |
Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC |
4 |
Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC |
5 |
Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
5 |
Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 25 STR for holding on; FMove |
52 |
Total Martial Arts Cost |
|