Character Name: Fengniao
Alternate Identities:
Player Name: Chris
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [3]
20 DEX 10 30 20 13- OCV 7 DCV 7
18 CON 10 16 18 13-
18 BODY 10 16 18 13-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
18 COM 10 4 18 13-
4 PD 3 1 4/20 4/20 PD (0/16 rPD)
4 ED 4 0 4/18 4/18 ED (0/14 rED)
3 SPD 3.0 0 5 Phases: 3, 5, 8, 10, 12
7 REC 7 0 7
36 END 36 0 36
35 STUN 35 0 35
6" Running 6 0 15"
2" Swimming 2 0 2"
3" Leaping 3 0 17" 91 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 14
Spent: 12
Unspent: 2
Base Points: 200
Disad Points: 50
Total Points: 262
MOVEMENT
Type Total
Run (6) 15" [60" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 17"
V. Leap (2") 8 1/2"
DEFENSES
Type Amount
Physical Defense 4/20
Res. Phys. Defense 0/16
Energy Defense 4/18
Res. Energy Defense 0/14
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +1 with Martial Maneuvers
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Fast Strike 1/2 +2 +0 5d6 Strike
Martial Strike 1/2 +0 +2 5d6 Strike
Legsweep 1/2 +2 -1 4d6 Strike, Target Falls
Martial Block 1/2 +2 +2 Block, Abort
Counterstrike 1/2 +2 +2 5d6 Strike, Must Follow Block
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Fengniao
Alternate Identities:
Player Name: Chris
SKILLS
Cost  Name
3 +1 with Martial Maneuvers
0 Alchemy 11-: PS: Appraise 8-
9 Alchemy: Power 15-
0 Chinese: Language (idiomatic) (4 Active Points)
0 AK: Qinghai Province 8-
3 Acrobatics 13-
0 Acting 8-
3 Analyze: Magic 12-
3 Breakfall 13-
3 Climbing 13-
3 Concealment 12-
3 Conversation 13-
3 Cryptography 12-
3 Deduction 12-
3 Disguise 12-
1 High Society 8-
2 Navigation (Land) 12-
3 Paramedics 12-
3 Persuasion 13-
3 Poisoning 12-
3 Research 12-
3 Scholar
1
1) Alchemy: KS (2 Active Points) 11-
1
2) KS: Chinese Healing (2 Active Points) 11-
1
3) KS: Flora And Fauna (2 Active Points) 11-
1
4) KS: Heraldry (2 Active Points) 11-
3 Seduction 13-
3 Shadowing 12-
3 Sleight Of Hand 13-
3 Stealth 13-
3 Survival 12-
1 TF: Equines
3 Tracking 12-
4 WF: Common Martial Arts Melee Weapons, Common Melee Weapons
84 Total Skills Cost
 
POWERS
Cost  Power END
7 Beast Characteristics: Elemental Control, 14-point powers
13
1) Fox's Swift Strike: +2 SPD (20 Active Points)
8
2) Yokai Skin: Armor (6 PD/4 ED) (15 Active Points)
0
8
3) Tiger's Claw: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points)
1
7
4) Spirit Flesh: Life Support (Extended Breathing: 1 END per Turn; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: 200 Years; Safe in Intense Cold)
0
13 Alchemy: Multipower, 30-point reserve, (30 Active Points); all slots Requires A Skill Roll (-1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4)
1u
1) Foxfire Shield: Armor (10 PD/10 ED) (30 Active Points); Requires A Skill Roll (-1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4)
0
1u
2) Strength of the Tiger: Aid STR 2d6, Can Add Maximum Of 20 Points, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (30 Active Points); Self Only (-1/2), Requires A Skill Roll (-1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4)
0
1u
3) Scamper of the Fox: Running +9" (15" total), x4 Noncombat, Costs END Only To Activate (+1/4) (29 Active Points); Requires A Skill Roll (-1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4)
2
1u
4) Tiger's Leap: Leaping +14" (17" forward, 8 1/2" upward) (Accurate, x4 Noncombat), Costs END Only To Activate (+1/4) (30 Active Points); Requires A Skill Roll (-1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4)
2
1u
5) Shadow Step: Invisibility to Sight Group , No Fringe (30 Active Points); Requires A Skill Roll (-1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4)
3
1u
6) Chi Healing: Healing BODY 3d6 (30 Active Points); Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll (-1/2), Incantations (-1/4)
3
1u
7) Chi Boost: Aid STUN 3d6 (30 Active Points); Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll (-1/2), Only Restores to Starting Values (-1/2), Incantations (-1/4)
0
1u
8) Foxfire: Sight, Hearing and Mystic Groups Flash 4d6 (30 Active Points); Gestures (Requires both hands; -1/2), Requires A Skill Roll (-1/2), Limited Range (-1/4), Incantations (-1/4)
3
1u
9) Cursebreaker: Dispel Chi Powers 10d6 (30 Active Points); Gestures (Requires both hands; Complex; -3/4), Extra Time (Full Phase, -1/2), Requires A Skill Roll (-1/2), Incantations (-1/4), Limited Range (-1/4), Reduced By Range (-1/4)
3
1u
10) Fierce Tiger Bullet: Energy Blast 4d6, Armor Piercing (+1/2) (30 Active Points); Gestures (Requires both hands; -1/2), Requires A Skill Roll (-1/2), Incantations (-1/4), Limited Range (-1/4)
3
1u
11) Radiant Tiger Bullet: Energy Blast 6d6 (30 Active Points); Gestures (Requires both hands; -1/2), Requires A Skill Roll (-1/2), Incantations (-1/4)
3
1u
12) Cunning Fox Bullet: Killing Attack - Ranged 1d6, Armor Piercing (+1/2), Indirect (Same origin, any direction; +1/2) (30 Active Points); Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll (-1/2), Limited Range (-1/4), Incantations (-1/4)
3
68 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 5d6 Strike, Must Follow Block
19 Total Martial Arts Cost

Character Name: Fengniao
Alternate Identities:
Player Name: Chris
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features (Fox ears, claws): (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Psychological Limitation (Conditioned to obey her sifu): (Uncommon, Strong)
5 Rivalry: Professional (Sifu's rival's apprentice, Cao Mei; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
Notes: Cao Mei is the apprentice of Fengniao's Sifu's rival. The two are of roughly equal overall competance; Cao Mei makes up for her lack of Fengniao's youkai traits with more advanced martial arts skills. Characteristics at similar levels (slightly higher INT, perhaps); several additional Martial Arts maneuvers and some Combat Skill Levels instead of the Youkai Traits EC. Also lacks the Distinctive Features disad.
10 Susceptibility: Breathing blessed incense 2d6 damage per Minute (Uncommon)
10 Hunted: Sifu 8- (Mo Pow, NCI, Watching)
Notes: Sifu (like her rival, Cao Mei's master) has Connections and Friends at Court, with the ability to spread his influence and make his power felt over a wide part of the country.
5 Psychological Limitation: Considerably prefers a meat-heavy diet (Uncommon, Moderate)
50 Total Disadvantages Cost
APPEARANCE
Hair Color: Black
Eye Color: Blue
Height: 1.70 m
Weight: 60.00 kg
Description:
Character created with Hero Designer (version 2008100210)