AeroTech 2 Vessel Technical Readout

Class/Model/Name:    CGuard Shipyard Station 1000 KT
Tech: Mixed Tech / 3067
Vessel Type: Space Station
Rules: Level 3, Standard design
   
Mass: 450,000 tons
Length: 778 meters
Power Plant: Standard (IS)
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Clan Ferro-carbide
Armament:
32 NL55 (IS)
192 Small Pulse Laser (IS)
72 AMS (IS)
72 ER Large Laser (IS)
12 LRM 20 (IS)+Artemis IV
8 Rotary AC/2 (IS)


Overview:

Desgined by Clan Wolverine desginers, the yard stations(both repair and shipyard) were intended to be defended and safeguarded not by only their own fire, but assets around them, and desgined for long term hability in the sense of food/air/water/cargo.   This isn't a good thing at times, but overall, the Station has held up one, with only incremental refits to the weapon arrays

In a rarity, Comguard/CW chose to make each yard a seperate slip, with stations for R/R nearby, or around a planet they could put those facities into.

Even though Factory units include the crew space, a addtional crew space is assigned, at the rate of 1 ton/person for the Crew

(This version is a pure L2 IS desgin, which was intinally desgined by CW on their return to Terra)


Class/Model/Name: CGuard Shipyard Station 1000 KT
Mass: 450,000 tons
Equipment:             Mass
Power Plant: Standard 5,400.00
Structural Integrity: 1 4,500.00
Safe Thrust: 0  
Maximum Thrust: 0  
Heat Sinks: 4,500 Double 4,352.00
Fuel & Fuel Pumps:   15,000.00
Bridge & Controls:   450.00
Fire Control Computers:   10,796.00
Food & Water: (365 days supply) 8,338.50
Armor Factor: 4,500 Ferro-carbide (C) 4,999.50

      Armor Value
      (Capital Scale)        
  Fore: 750      
  Fore Left / Right: 750 / 750      
  Aft Left / Right: 750 / 750      
  Aft: 750      

Equipment & Options:              
Cargo:    
   Bay 1: Press Repair Facil. (1,000,000 T Capy, 1 door) 75,000.00
   Bay 2: Factories (10) (75) 75,000.00
  Crew Space (750) 1,500.00
   Bay 3: Cargo (1) with 2 doors 136,112.00
   Bay 4: Small Craft (66) with 4 doors 13,200.00
  Fighters (66) with 4 doors 9,900.00
  Cargo (1) 3,200.00
     
DropShip Capacity: 9 Docking Hardpoints 9,000
Grav Decks:    
   Grav Decks #1 - 2:  (250-meter diameter) 200
Life Boats: 320 (7 tons each) 2,240
Escape Pods: 320 (7 tons each) 2,240
Crew and Passengers:    
   183 Officers (183 minimum)   0.00
   36 Crew (0 minimum)   0.00
   92 Gunners (92 minimum)   0.00
   2,160 Steerage Passengers   0.00
   96 Marine Battle Armor Troopers/Elementals   0.00
   40 Support Crew   0.00
   750 Slip Crew   0.00
   1,212 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
4 NL55 (IS) Nose 22 22 22 22 340 4,400.00
16 Small Pulse Laser (IS) Nose 5(48) -- -- -- 32 16.00
6 AMS (IS)(960 rounds) Nose -- -- -- -- 6 83.00
4 ER Large Laser (IS) Nose 3(32) 3(32) 3(32) -- 48 20.00
4 ER Large Laser (IS) Nose 3(32) 3(32) 3(32) -- 48 20.00
2 LRM 20 (IS)(48 rounds) Nose 2(24) 2(24) 2(24) -- 12 28.00
16 Small Pulse Laser (IS) Nose 5(48) -- -- -- 32 16.00
6 AMS (IS)(960 rounds) Nose -- -- -- -- 6 83.00
4 ER Large Laser (IS) Nose 3(32) 3(32) 3(32) -- 48 20.00
4 NL55 (IS) Nose 22 22 22 22 340 4,400.00
4 NL55 (IS) FL/R 22 22 22 22 680 8,800.00
16 Small Pulse Laser (IS) FL/R 5(48) -- -- -- 64 32.00
6 AMS (IS)(960 rounds) FL/R -- -- -- -- 12 166.00
4 ER Large Laser (IS) FL/R 3(32) 3(32) 3(32) -- 96 40.00
4 ER Large Laser (IS) FL/R 3(32) 3(32) 3(32) -- 96 40.00
2 Rotary AC/2 (IS)(720 rounds) FL/R 2(16) 2(16) -- -- 24 64.00
16 Small Pulse Laser (IS) FL/R 5(48) -- -- -- 64 32.00
6 AMS (IS)(960 rounds) FL/R -- -- -- -- 12 166.00
4 ER Large Laser (IS) FL/R 3(32) 3(32) 3(32) -- 96 40.00
2 LRM 20 (IS)(48 rounds) FL/R 2(24) 2(24) 2(24) -- 24 56.00
4 NL55 (IS) AL/R 22 22 22 22 680 8,800.00
16 Small Pulse Laser (IS) AL/R 5(48) -- -- -- 64 32.00
6 AMS (IS)(960 rounds) AL/R -- -- -- -- 12 166.00
4 ER Large Laser (IS) AL/R 3(32) 3(32) 3(32) -- 96 40.00
4 ER Large Laser (IS) AL/R 3(32) 3(32) 3(32) -- 96 40.00
2 Rotary AC/2 (IS)(720 rounds) AL/R 2(16) 2(16) -- -- 24 64.00
16 Small Pulse Laser (IS) AL/R 5(48) -- -- -- 64 32.00
6 AMS (IS)(960 rounds) AL/R -- -- -- -- 12 166.00
4 ER Large Laser (IS) AL/R 3(32) 3(32) 3(32) -- 96 40.00
2 LRM 20 (IS)(48 rounds) AL/R 2(24) 2(24) 2(24) -- 24 56.00
4 NL55 (IS) Aft 22 22 22 22 340 4,400.00
16 Small Pulse Laser (IS) Aft 5(48) -- -- -- 32 16.00
6 AMS (IS)(960 rounds) Aft -- -- -- -- 6 83.00
4 ER Large Laser (IS) Aft 3(32) 3(32) 3(32) -- 48 20.00
4 ER Large Laser (IS) Aft 3(32) 3(32) 3(32) -- 48 20.00
2 LRM 20 (IS)(48 rounds) Aft 2(24) 2(24) 2(24) -- 12 28.00
16 Small Pulse Laser (IS) Aft 5(48) -- -- -- 32 16.00
6 AMS (IS)(960 rounds) Aft -- -- -- -- 6 83.00
4 ER Large Laser (IS) Aft 3(32) 3(32) 3(32) -- 48 20.00
4 NL55 (IS) Aft 22 22 22 22 340 4,400.00
1 Lot Spare Parts (1.00%)             4,500.00
2 Park Deck             2,000.00
4 Entertainment Room (Small)             1,000.00
2 Entertainment Room (Large)             2,000.00
2 Resturant/Bar             2,000.00
TOTALS:           4,160 450,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 52,749,292,500 C-Bills
Battle Value: 102,947
Cost per BV: 512,392.71
Weapon Value: 85,278 (Ratio = .83)
Damage Factors:    SRDmg = 3,106; MRDmg = 2,180; LRDmg = 1,471; ERDmg = 509
Maintenance Point Value:    MPV = 385,161 (41,843 Structure, 233,850 Life Support, 109,468 Weapons)
Support Points: SP = 2,449,189 (636% of MPV)
BattleForce2: (Not applicable)