AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Liberator (Andurien)
Tech: Clan / 3067
Vessel Type: WarShip
Rules: Level 3, Modified design
   
Mass: 830,000 tons
Length: 855 meters
Sail Diameter: 1,450 meters
Power Plant: *Light Ion Drive*
Safe Thrust: 8
Maximum Thrust: 12
Armor Type: *Polarized Polymesh*
Armament:
48 CooL ER Large Laser*
48 LT Naval Pulse Laser 55*
48 Imp ER Small Pulse L*
48 Laser AMS
24 Piranha*
36 SCL/3*
12 LT Heavy N-Gauss*
36 AR10 Launcher


Overview:

       In 2531 the SLDF began to phase out its Aegis Class frigates in favor of the larger Avatar. The 830,000-ton Avatar outweighed its predecessor by some 85,000 tons, largely because of its heavier armor and weaponry. Despite this weight increase, the Avatar also proved a faster vessel than the Aegis, able to maintain 1.5 Gs of acceleration for sustained periods and 2.5 Gs for short periods.
         In the early 28th century, the aging Avatar was itself replaced by the Luxor Class WarShip. Many Avatars were placed in reserve fleets or reassigned as training vessels. When troops loyal to Stephan Amaris seized Terra in December of 2766, they gained control of three Avatar Class vessels undergoing refittings at the orbiting Ian Cameron yards. Six Avatars survived till the wars' end--five in service with the SLDF and one Rim Worlds vessel captured at Nusakan in 2773. Although the Avatars were almost obsolete by the standards of the era, General Kerensky chose to take these vessels with the Exodus fleet, where their superb cargo and DropShip capacities would be of considerable value.
         The Avatars were mothballed when the fleet arrived at the Pentagon worlds. These vessels, among others, remained in storage until the early 31st century, when the Clans began upgrading ships from their cache fleets in preparation for their invasion of the Inner Sphere. Clan techs upgraded the Avatar's weapons and armor and made numerous minor changes to the design, which was renamed the Liberator.
       The Liberator's new ferro-carbide armor provided nearly 50-percent more protection than the Avatar's conventional armor, without reducing the craft's massive cargo facility. The Liberator was fitted with advanced Clan weaponry, with great emphasis placed on anti-fighter rather than anti-ship systems, a stark contrast to the design philosophy of the Star League. Three Stars of OmniFighters complete the new vessel's armaments. The Liberator also contains quarters for two Stars of battle-armored Elementals, who protect the vessel against boarding actions and execute boarding actions against enemy craft. Additional cabins enable the Liberator to carry an additional Cluster of conventional troops, but these are rarely used.

The single example of this vessel that arrived in Andurien with the Star Adders has proven the template for a complete redesign of the cruiser, mounting new Light Ion drives capable of a crushing 6 gees of acceleration (reduced to 3 gees by the diversion of power to polarized armor plating, however). The weapons suite, aside from the gauss cannons, was gutted and replaced with a combination of new-design pulse lasers and familiar missile tubes.

Notable Vessels & Crews:

Coyote - Spirit of the Sky
Jade Falcons - Gauntlet
Smoke Jaguars - Korat (lost at Huntress 3/19/3060)
Star Adders - Constantineau
Wolf - Jerome Winson, Victoria Ward


Class/Model/Name: Liberator (Andurien)
Mass: 830,000 tons
Equipment:             Mass
Power Plant: Standard 149,400.00
Engine Shielding:   .00
K-F Hyperdrive: *Custom Drive (35.5 + JB + 2LFB)* (Integrity = 17) 319,550.00
Jump Sail:: (Integrity = 5) 72.00
Structural Integrity: 110 72.00
   Safe Thrust: 8 72.00
   Maximum Thrust: 12 72.00
Heat Sinks: 3,400 Triple 2,809.00
Fuel & Fuel Pumps:   4,000.00
Bridge & Controls:   2,075.00
Fire Control Computers:   13,000.00
Food & Water: (299 days supply) 636.00
Armor Factor: 2,805 *Polarized Polymesh* 1,826.00

      Armor Value
      (Capital Scale)        
  Fore: 517      
  Fore Left / Right: 467 / 467      
  Aft Left / Right: 467 / 467      
  Aft: 420      

Equipment & Options:              
Cargo:    
   Bay 1: Fighters (30) with 6 doors 4,500.00
   Bay 2: Battle Armor Points/Squads (10) with 2 doors 100.00
   Bay 3: Cargo (1) with 1 door 50,332.00
     
DropShip Capacity: 6 Docking Hardpoints 6,000
Grav Decks:    
   Grav Deck #1: (145-meter diameter) 100
Life Boats: 72 (7 tons each) 504
Escape Pods: 60 (7 tons each) 420
Crew and Passengers:    
   36 Officers (71 minimum)   0.00
   100 Crew (175 minimum)   0.00
   74 Gunners (180 minimum)   0.00
   12 1st Class Passengers   0.00
   24 2nd Class Passengers   0.00
   48 Marines   0.00
   12 Marine Battle Armor Troopers/Elementals   0.00
   120 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRM ERV Heat Mass
6 CooL ER Large Laser* Nose 6(60) 6(60) 6(60) 6(60) 48 24.00
6 LT Naval Pulse Laser 55* Nose 33 33 33 33 510 5,250.00
6 Imp ER Small Pulse L* Nose 3(30) -- -- -- 6 9.00
6 Laser AMS Nose -- -- -- -- 72 9.00
6 Piranha*(60 msls) Nose 18 18 18 -- 54 1,200.00
4 SCL/3* Nose 12 12 -- -- 128 1,000.00
6 CooL ER Large Laser* FL/R 6(60) 6(60) 6(60) 6(60) 96 48.00
6 Imp ER Small Pulse L* FL/R 3(30) -- -- -- 12 18.00
6 Laser AMS FL/R -- -- -- -- 144 18.00
2 LT Heavy N-Gauss*(40 rounds) FL/R 60 60 60 60 72 22,440.00
6 LT Naval Pulse Laser 55* FL/R 33 33 33 33 1,020 10,500.00
6 AR10 (32 KW, 32 WS, 32 B) FL/R * * * * 240 10,680.00
4 SCL/3* FL/R 12 12 -- -- 256 2,000.00
3 Piranha*(30 msls) FL/R 9 9 9 -- 54 1,200.00
6 CooL ER Large Laser* L/RBS 6(60) 6(60) 6(60) 6(60) 96 48.00
6 Imp ER Small Pulse L* L/RBS 3(30) -- -- -- 12 18.00
6 Laser AMS L/RBS -- -- -- -- 144 18.00
2 LT Heavy N-Gauss*(40 rounds) L/RBS 60 60 60 60 72 22,440.00
6 LT Naval Pulse Laser 55* L/RBS 33 33 33 33 1,020 10,500.00
6 AR10 (32 KW, 32 WS, 32 B) L/RBS * * * * 240 10,680.00
4 SCL/3* L/RBS 12 12 -- -- 256 2,000.00
3 Piranha*(30 msls) L/RBS 9 9 9 -- 54 1,200.00
6 CooL ER Large Laser* AL/R 6(60) 6(60) 6(60) 6(60) 96 48.00
6 Imp ER Small Pulse L* AL/R 3(30) -- -- -- 12 18.00
6 Laser AMS AL/R -- -- -- -- 144 18.00
2 LT Heavy N-Gauss*(40 rounds) AL/R 60 60 60 60 72 22,440.00
6 LT Naval Pulse Laser 55* AL/R 33 33 33 33 1,020 10,500.00
6 AR10 (32 KW, 32 WS, 32 B) AL/R * * * * 240 10,680.00
4 SCL/3* AL/R 12 12 -- -- 256 2,000.00
3 Piranha*(30 msls) AL/R 9 9 9 -- 54 1,200.00
6 LT Naval Pulse Laser 55* Aft 33 33 33 33 510 5,250.00
6 CooL ER Large Laser* Aft 6(60) 6(60) 6(60) 6(60) 48 24.00
6 Imp ER Small Pulse L* Aft 3(30) -- -- -- 6 9.00
6 Laser AMS Aft -- -- -- -- 72 9.00
4 SCL/3* Aft 12 12 -- -- 128 1,000.00
4 SCL/3* Aft 12 12 -- -- 128 1,000.00
1 Lot Spare Parts (1.00%)             8,300.00
1 Large NCSS             500.00
1 Automation             8,300.00
1 Naval C3             8,300.00
TOTALS:           7,392 830,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 10,652,490,000 C-Bills
Battle Value: 330,605
Cost per BV: 43,428.84
Weapon Value: 174,761 (Ratio = .53)
Damage Factors:    SRDmg = 8,853; MRDmg = 8,350; LRDmg = 6,499; ERDmg = 2,302
Maintenance Point Value:    MPV = 648,527 (102,524 Structure, 202,655 Life Support, 343,348 Weapons)
Support Points: SP = 465,750 (72% of MPV)
BattleForce2: (Not applicable)