AeroTech 2 Vessel Technical Readout

Class/Model/Name:    McKenna II
Tech: Mixed Tech / 2652
Vessel Type: WarShip
Rules: Level 3, Standard design
   
Mass: 1,930,000 tons
Mixed Tech / 2652: Cortex UltraBond
K-F Drive System: KF King I
Length: 1,405 meters
Sail Diameter: 1,560 meters
Power Plant: *Custom Engine*
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: I.S. Ulston C5-A Lamellor Ferro-carbide
Armament:
16 Thunderbolt-55 NL55 (IS)
64 ER Large Laser (C)
64 Gauss Rifle (C)
64 LB 2-X AC (C)
128 Laser AMS (C)
256 Micro Pulse Laser (C)
12 NAC/20 (IS)
12 NAC/40 (IS)
24 AR10 Launcher (IS)
60 Heavy NPPC (IS)
Manufacturer:    Blue Nose Clipperships
   Location:    MArs
Communications System:    Mercury TY60
Targeting & Tracking System: Communal V-1a


Overview:

       The McKenna Class battleship was the largest jump-capable craft built during the Star League and remains perhaps the best-known of all WarShip classes. Weighing a little under 2 million tons and measuring 1.5 kilometers in length, the mere presence of a McKenna can make an opponent reconsider military action. But the McKenna’s fearsome reputation was not built on its size alone.
         An unprecedented number and variety of weapons give the design an arsenal that remains impressive even by modern standards. Forty-eight Kreuss XX PPCs mounted in the vessel’s side and stern provide the bulk of its firepower. Capable of engaging any targets larger than fighter craft within 400 kilometers, these powerful weapons could cripple or destroy most WarShips of the time with a single volley. However, the McKenna’s massive arsenal also generates an unprecedented amount of heat, necessitating a multitude of coolant circuits. The McKenna’s distinctive ventral and dorsal fins form part of this system and increase the area from which the vessel can radiate heat. The cooling circuit can be operated at a reduced capacity when the vessel is not engaged in combat. This reduces the McKenna’s infrared signature, and consequently the likelihood an enemy will detect it. A complement of eight aerospace fighter squadrons and six DropShips round out the McKenna’s offensive capabilities.
         The McKenna earned a reputation as an excellent combat vessel shortly after its introduction in 2652. Indeed, a tour of duty on a McKenna came to be considered the high point of a naval career. The design’s reputation, however, made McKennas prime targets during the war to liberate Terra. Although 280 McKennas had been produced in the 130 years before the fall of the Star League, only 29 survived to see the liberation. Eleven of those vessels were so badly damaged they had to be scuttled. The remaining vessels left with the Exodus fleet, but only three have been seen in service with the Clans.
         Rumor has it that one such vessel – the McKenna's Pride, flagship of Aleksandr and later Nicholas Kerensky – maintains a geosynchronous orbit above Strana Mechty. Reportedly, technicians drawn from all the Clans maintain the vessel in pristine condition. The vessel is rumored to form the centerpiece of the Clan Founding Day celebrations, and the story holds that until one Clan captures Terra and assumes its place as ilClan, the McKenna’s Pride will remain above Strana Mechty.

Notable Vessels & Crews:

Clan Vessels:
McKenna's Pride (In orbit around Strana Mechty)

Cloud Cobra - Second Coming
Goliath Scorpion - Lei Kung (Flagship)
Ice Hellion - Cage's Pride
Snow Ravens - James McKenna
Star Adders - Sovereign Right
WiE - Werewolf

Old Star League Vessels:
McKenna's Pride (Exodus - in orbit at Strana Mechty)


Class/Model/Name: McKenna II
Mass: 1,930,000 tons
Equipment:             Mass
Power Plant: Standard 260,550.00
Engine Shielding:   .00
K-F Hyperdrive: *Custom K-F Drive* (Integrity = 37) 839,550.00
Jump Sail: (Integrity = 7) 126.00
Structural Integrity: 120 231,600.00
Safe Thrust: 3  
Maximum Thrust: 5  
Heat Sinks: 20,000 Double 19,234.00
Fuel & Fuel Pumps:   20,000.00
Bridge & Controls:   4,825.00
Fire Control Computers:   115,230.00
Food & Water: (365 days supply) 2,283.25
Hyperpulse Generator:   50.00
Armor Factor: 4,704 Lamellor Ferro-carbide (IS) 4,632.00

      Armor Value
      (Capital Scale)        
  Fore: 862      
  Fore Left / Right: 784 / 784      
  Aft Left / Right: 784 / 784      
  Aft: 706      

Equipment & Options:              
Cargo:    
   Bay 1: Fighters (20) with 4 doors 3,000.00
  Cargo (1) 1,000.00
   Bay 2: Fighters (20) with 4 doors 3,000.00
  Cargo (1) 1,000.00
   Bay 3: Small Craft (24) with 4 doors 4,800.00
  Cargo (1) 44,227.75
     
DropShip Capacity: 6 Docking Hardpoints 6,000
Grav Decks:    
   Grav Decks #1 - 2: (250-meter diameter)  
Grav Decks:    
   Grav Deck #3: (75-meter diameter) 50
Life Boats: 72 (7 tons each) 504
Escape Pods: 72 (7 tons each) 504
Crew and Passengers:    
   135 Officers (135 minimum)   0.00
   296 Crew (296 minimum)   0.00
   220 Gunners (220 minimum)   0.00
   240 Marine Battle Armor Troopers/Elementals   0.00
   96 Command Crew   0.00
   64 Support Crew   0.00
   200 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
2 NL55 (IS) Nose 11 11 11 11 170 2,200.00
4 ER Large Laser (C) Nose 4(40) 4(40) 4(40) 4(40) 48 16.00
4 ER Large Laser (C) Nose 4(40) 4(40) 4(40) 4(40) 48 16.00
4 Gauss Rifle (C)(200 rounds) Nose 6(60) 6(60) 6(60) -- 4 73.00
4 Gauss Rifle (C)(200 rounds) Nose 6(60) 6(60) 6(60) -- 4 73.00
4 LB 2-X AC (C)(450 rounds) Nose 0(4) 0(4) 0(4) 0(4) 4 30.00
4 LB 2-X AC (C)(450 rounds) Nose 0(4) 0(4) 0(4) 0(4) 4 30.00
8 Laser AMS (C) Nose 5(48) -- -- -- 96 12.00
   16 Micro Pulse Laser (C)           16 8.00
8 Laser AMS (C) Nose 5(48) -- -- -- 96 12.00
   16 Micro Pulse Laser (C)           16 8.00
2 NAC/20 (IS)(100 rounds) FL/R 40 40 40 -- 240 10,080.00
2 NL55 (IS) FL/R 11 11 11 11 340 4,400.00
4 ER Large Laser (C) FL/R 4(40) 4(40) 4(40) 4(40) 96 32.00
4 ER Large Laser (C) FL/R 4(40) 4(40) 4(40) 4(40) 96 32.00
4 Gauss Rifle (C)(200 rounds) FL/R 6(60) 6(60) 6(60) -- 8 146.00
4 Gauss Rifle (C)(200 rounds) FL/R 6(60) 6(60) 6(60) -- 8 146.00
4 LB 2-X AC (C)(450 rounds) FL/R 0(4) 0(4) 0(4) 0(4) 8 60.00
4 LB 2-X AC (C)(450 rounds) FL/R 0(4) 0(4) 0(4) 0(4) 8 60.00
8 Laser AMS (C) FL/R 5(48) -- -- -- 192 24.00
   16 Micro Pulse Laser (C)           32 16.00
8 Laser AMS (C) FL/R 5(48) -- -- -- 192 24.00
   16 Micro Pulse Laser (C)           32 16.00
2 NAC/40 (IS)(100 rounds) FL/R 80 80 -- -- 540 18,240.00
2 AR10 (10 KW, 10 WS, 10 B) FL/R * * * * 80 3,400.00
4 Heavy NPPC (IS) FL/R 60 60 60 60 1,800 24,000.00
3 Heavy NPPC (IS) FL/R 45 45 45 45 1,350 18,000.00
2 AR10 (10 KW, 10 WS, 10 B) FL/R * * * * 80 3,400.00
3 Heavy NPPC (IS) FL/R 45 45 45 45 1,350 18,000.00
2 NAC/20 (IS)(100 rounds) L/RBS 40 40 40 -- 240 10,080.00
2 NL55 (IS) L/RBS 11 11 11 11 340 4,400.00
4 ER Large Laser (C) L/RBS 4(40) 4(40) 4(40) 4(40) 96 32.00
4 ER Large Laser (C) L/RBS 4(40) 4(40) 4(40) 4(40) 96 32.00
4 Gauss Rifle (C)(200 rounds) L/RBS 6(60) 6(60) 6(60) -- 8 146.00
4 Gauss Rifle (C)(200 rounds) L/RBS 6(60) 6(60) 6(60) -- 8 146.00
4 LB 2-X AC (C)(450 rounds) L/RBS 0(4) 0(4) 0(4) 0(4) 8 60.00
4 LB 2-X AC (C)(450 rounds) L/RBS 0(4) 0(4) 0(4) 0(4) 8 60.00
8 Laser AMS (C) L/RBS 5(48) -- -- -- 192 24.00
   16 Micro Pulse Laser (C)           32 16.00
8 Laser AMS (C) L/RBS 5(48) -- -- -- 192 24.00
   16 Micro Pulse Laser (C)           32 16.00
2 NAC/40 (IS)(100 rounds) L/RBS 80 80 -- -- 540 18,240.00
2 AR10 (10 KW, 10 WS, 10 B) L/RBS * * * * 80 3,400.00
4 Heavy NPPC (IS) L/RBS 60 60 60 60 1,800 24,000.00
3 Heavy NPPC (IS) L/RBS 45 45 45 45 1,350 18,000.00
2 AR10 (10 KW, 10 WS, 10 B) L/RBS * * * * 80 3,400.00
3 Heavy NPPC (IS) L/RBS 45 45 45 45 1,350 18,000.00
2 NAC/20 (IS)(100 rounds) AL/R 40 40 40 -- 240 10,080.00
2 NL55 (IS) AL/R 11 11 11 11 340 4,400.00
4 ER Large Laser (C) AL/R 4(40) 4(40) 4(40) 4(40) 96 32.00
4 ER Large Laser (C) AL/R 4(40) 4(40) 4(40) 4(40) 96 32.00
4 Gauss Rifle (C)(200 rounds) AL/R 6(60) 6(60) 6(60) -- 8 146.00
4 Gauss Rifle (C)(200 rounds) AL/R 6(60) 6(60) 6(60) -- 8 146.00
4 LB 2-X AC (C)(450 rounds) AL/R 0(4) 0(4) 0(4) 0(4) 8 60.00
4 LB 2-X AC (C)(450 rounds) AL/R 0(4) 0(4) 0(4) 0(4) 8 60.00
8 Laser AMS (C) AL/R 5(48) -- -- -- 192 24.00
   16 Micro Pulse Laser (C)           32 16.00
8 Laser AMS (C) AL/R 5(48) -- -- -- 192 24.00
   16 Micro Pulse Laser (C)           32 16.00
2 NAC/40 (IS)(100 rounds) AL/R 80 80 -- -- 540 18,240.00
2 AR10 (10 KW, 10 WS, 10 B) AL/R * * * * 80 3,400.00
4 Heavy NPPC (IS) AL/R 60 60 60 60 1,800 24,000.00
3 Heavy NPPC (IS) AL/R 45 45 45 45 1,350 18,000.00
2 AR10 (10 KW, 10 WS, 10 B) AL/R * * * * 80 3,400.00
3 Heavy NPPC (IS) AL/R 45 45 45 45 1,350 18,000.00
2 NL55 (IS) Aft 11 11 11 11 170 2,200.00
4 ER Large Laser (C) Aft 4(40) 4(40) 4(40) 4(40) 48 16.00
4 ER Large Laser (C) Aft 4(40) 4(40) 4(40) 4(40) 48 16.00
4 Gauss Rifle (C)(200 rounds) Aft 6(60) 6(60) 6(60) -- 4 73.00
4 Gauss Rifle (C)(200 rounds) Aft 6(60) 6(60) 6(60) -- 4 73.00
4 LB 2-X AC (C)(450 rounds) Aft 0(4) 0(4) 0(4) 0(4) 4 30.00
4 LB 2-X AC (C)(450 rounds) Aft 0(4) 0(4) 0(4) 0(4) 4 30.00
8 Laser AMS (C) Aft 5(48) -- -- -- 96 12.00
   16 Micro Pulse Laser (C)           16 8.00
8 Laser AMS (C) Aft 5(48) -- -- -- 96 12.00
   16 Micro Pulse Laser (C)           16 8.00
1 Lot Spare Parts (2.50%)             48,250.00
2 Park Deck             2,000.00
4 Entertaiment Rooms (Small)             1,000.00
2 Enteratinment Room (Large)             2,000.00
1 Medical Center             250.00
1 Command Center             500.00
TOTALS:           20,368 1,930,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 18,223,886,000 C-Bills
Battle Value: 361,576
Cost per BV: 50,401.26
Weapon Value: 247,872 (Ratio = .69)
Damage Factors:    SRDmg = 19,417; MRDmg = 17,738; LRDmg = 13,498; ERDmg = 3,804
Maintenance Point Value:    MPV = 1,373,446 (256,679 Structure, 407,055 Life Support, 709,712 Weapons)
Support Points: SP = 1,837,350 (134% of MPV)
BattleForce2: (Not applicable)