AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Stingray F-97a
Tech: Clan / 3054
Vessel Type: Aerospace Fighter
Rules: Level 3, Custom design
Mass: 60 tons
Clan / 3054: F90/A
K-F Drive System: (Unknown)
Power Plant: *Custom Engine*
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: *Polymesh*
1 CooL ER Large Laser*
5 CooL ER Medium Laser*
2 ATM 9
1 CooL ER Micro Laser*
Manufacturer:    Andurien Aerotech
   Location:    Andurian, Westover
Communications System:    Telestar F-67
Targeting & Tracking System: SynCom VAX


         The F-90 Stingray is based on in-atmosphere fighter models developed on Earth in the late twentieth century. The forward-facing wings provide excellent aerodynamic stability and reduce wingtip vortices, which means the wings can be constructed from lighter, thinner material. The Stingray is a common medium fighter in the Free Worlds League, but a few squadrons of them also exist in other Successor State air forces.


         An experimental model in the latter days of the Star League, the Stingray was snapped up by Houses Marik and Steiner, whose militaries prized it for its maneuverability and stability. Though it is not particularly fast, the Stingray carries a potent weapon payload. Twin Hellion-b medium and Hellion-a heavy lasers combine with a single Sunspot PPC to produce formidable striking power.
         Though generally maneuverable and stable, the Stingray initially had problems because of its nose heavy design. The massive Sunspot PPC is mounted far forward on the fighter's fuselage, and the heavy gun sometimes destabilizes the Stingray in atmospheric flight. The large canard wings mounted on the nose of the vehicle have lessened the problem somewhat, but poor mass distribution still makes flying the Stingray in atmospheric combat a dicey proposition.


         In spite of its payload problems, the Stingray is prized for its maneuverability and ability to take punishment in battle. In conjunction with the fast, lightly armored F-10 Cheetah, the heavily armored Stingray is a dangerous craft.
         That precise combination of fighters was involved in heavy fighting between Houses Marik and Liao in the Van Diemen system in 2905. The Liao attack took the defending Marik forces by surprise, and the outer planets of the system fell before House Marik could mount a defense.
         Marik forces made their stand at Van Diemen IV, throwing a screen of Stingrays and Cheetahs against the invading Liao DropShips. The Stingrays survived the initial clash with minimal damage, their armor protecting them from missile and laser strikes. Drawing the enemy's fire, the Stingrays engaged the Liao fighters while the swift Marik Cheetahs evaded fighter cover and attacked the larger Liao vessels.
         By dint of sheer numbers, the Marik fighters destroyed two Liao Union Class DropShips as they entered the planet's atmosphere. When other Liao forces began landing operations, the Marik Stingrays moved toward the surface to stop them. As the Cheetahs continued to fight the Liao ships in orbit, the Marik Stingrays fired at Liao fighters and DropShips on the ground, destroying three more heavy transports before the 'Mechs they carried could debark. As House Marik's defending ground forces deployed to meet their attackers, the Stingrays returned to base and were refitted with bombs.
         Re-entering the fray, the Marik fighters backed up their side's 'Mechs and infantry, forcing the Liao invaders to retreat. With the invasion force still dug-in on the system's outer planets, the two warring Houses agreed to a hastily drawn-up treaty that called for trade concessions from House Marik in return for House Liao's withdrawal from the system. Though House Liao claimed victory in the conflict, House Marik's aerospace fighters-particularly the Stingray---had clearly saved the Marik military from an embarrassing defeat.
         Stingray squadrons provide similar support to House Steiner's light fighter units. In 2942, a Steiner punitive raid against House Marik on Bella I in 2942 brought together Stingrays from both Successor States. The initial clashes in orbit proved inconclusive until House Steiner's heavy fighters brought their massive firepower to bear, driving the defending Stingrays into the atmosphere. Steiner landings followed, and the Stingray duels continued. Fitted with ground attack weapons, the Stingrays of both sides also engaged in attack and counterattack against 'Mechs and supply areas.
         Eventually, the Steiner forces established air superiority and the raiding force departed with most of its objectives accomplished. The Stingray's on both sides had effectively canceled each other out.

Class/Model/Name: Stingray F-97a
Mass: 60 tons
Const. Options: Fractional Accounting
Equipment:             Mass
Power Plant: 240 5.75
Engine Shielding:   .00
Structural Integrity: 6 .00
Landing Gear:   600
   Safe Thrust: 6 600
   Maximum Thrust: 9 600
Heat Sinks: 17 Double 7.00
Fuel:   5.00
Cockpit & Attitude Thrusters:   3.00
Armor Factor: 448 *Polymesh* 14.00

      Armor Value
      (Standard Scale)        
  Nose: 149      
  Left / Right Wings: 112 / 112      
  Aft: 75      

Weapons & Equipment: Loc SRV MRV LRM ERV Heat Mass
1 CooL ER Large Laser* Nose 10 10 10 10 8 4.00
1 CooL ER Medium Laser* Nose 7 7 -- -- 3 1.00
1 ATM 9 LW 21 14 7 7 6 5.00
1 ATM 9 RW 21 14 7 7 6 5.00
  Ammo (ATM 9) 28 ---           4.00
2 CooL ER Medium Laser* LW 7 7 -- -- 6 2.00
2 CooL ER Medium Laser* RW 7 7 -- -- 6 2.00
1 CooL ER Micro Laser* Aft 2 -- -- -- 0 0.25
1 Targeting Computer Body           2.00
C.A.S.E. System Body           .00
TOTALS:           35 60.00
Tons Left:             .00

Calculated Factors:
Total Cost: 8,155,680 C-Bills
Battle Value: 3,186
Cost per BV: 2,559.85
Weapon Value: 3,734 (Ratio = 1.17)
Damage Factors:    SRDmg = 69; MRDmg = 56; LRDmg = 4; ERDmg = 0
BattleForce2: MP: 6N,   Armor/Structure: 11 / 0
    Damage PB/M/L: 9/8/3,   Overheat: 0
    Class: FM,   Point Value: 32