AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Xerxes (Andurien)
Tech: Mixed Tech / 3067
Vessel Type: Aerospace Fighter
Rules: Level 3, Standard design
   
Mass: 85 tons
Mixed Tech / 3067: Type 42-5 Aero
K-F Drive System: (Unknown)
Power Plant: *Custom Engine*
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: *Polymesh*
Armament:
2 CooL ER Large Laser (C)*
1 Laser AMS (C)
2 Ultra AC/20 (C)
Manufacturer:    Kirin Orbital Works SJ-3
   Location:    Kirin
Communications System:    KOW-Comm Type 9
Targeting & Tracking System: ASG Mark VII


Overview:

         Until 3060, Clan Hell’s Horses shared the Kerensky Cluster world of Kirin with the Smoke Jaguars, brutally aggressive neighbors for whom the Horses held little love. Trials between the Clans, both small and large, filled the decades of this co-habitation. Few of the Horses were upset when the SLDF arrived to annihilate the Jaguar Clan on Huntress.
         With the Jaguar forces hastily called home to assist their Touman in fighting at the Clan’s capitol world, the Horses seized an opportunity to secure Kirin completely. Even before the outcome of the SLDF invasion of Huntress was known, Hell’s Horses troops had moved to claim several Jaguar facilities. All of them, including the orbital armor and aerospace factories, fell to the Horses without a shot fired. The SJ-3 orbital works proved to be among the most valuable of the prizes as the remaining manufacturing center for the second-line Xerxes heavy strike fighter.

Capabilities:

         The heavily armed and armored Xerxes is intended to bring enemy aerospace down hard and fast, with a respectable safe acceleration rate of 3 Gs. It can provide crippling air-to-ground support fire capable of flattening a ’Mech if need be. Derisively known among Clansmen as the - Hunchback IIC of the skies, - the Xerxes is a straight air supremacy craft in keeping with the Jaguars’ brutal approach to warfare.
         Its armament centers on a pair of heavy Ultra autocannons, one mounted in each wing, which can blast a tremendous amount of armor and structure off an opposing fighter or ground vehicle in a single pass. Backed up by a pair of nose-mounted extended range large lasers, the Xerxes can practically guarantee victory in a second pass if its target has not already fallen, making this fighter a vicious contender in the skies.
         The lasers, intended as a back-up weapon and for ground strafing runs, can rarely fire in conjunction with the autocannons. If the pilot does so, he risks an early combat shutdown and a complete loss of control. Competent fighter pilots quickly learn to stagger their weapons fire, keeping heat levels down and using the cannons sparingly to make the ammo last.

Variants:

         Now that SJ-3 is firmly under Hell’s Horses’ control, Clan engineers are considering a redesign of the old Xerxes that trades the heavy autocannons for Gauss rifles.

Deployment

         In its heyday the Xerxes could be found in service within every Clan’s Touman, where they often acted as anti-’Mech ground-attack craft or straight air supremacy fighters. Acting in Points of two, these fighters even occasionally challenged inbound DropShips, tearing armor open in fast passes so that supporting fighters could take advantage of the weakened protection.
         After the dawn of the OmniFighter, these craft quickly became relegated to second-line status, acting as DropShip and WarShip escorts instead. Today, Xerxeses may still be found in every Clan, but the highest concentrations by far are those of the Hell’s Horses, Fire Mandrills, and Snow Ravens, all of whom still employ the Xerxes as an aerospace superiority and ground support fighter.


Class/Model/Name: Xerxes (Andurien)
Mass: 85 tons
Equipment:             Mass
Power Plant: 340 13.50
Engine Shielding:   .00
Structural Integrity: 8 .00
Landing Gear:   850
   Safe Thrust: 6 850
   Maximum Thrust: 9 850
Heat Sinks: 16 Double 6.00
Fuel:   6.00
Cockpit & Attitude Thrusters:   3.00
Armor Factor: 256 *Polymesh* (C) 8.00

      Armor Value
      (Standard Scale)        
  Nose: 85      
  Left / Right Wings: 64 / 64      
  Aft: 43      

Weapons & Equipment: Loc SRV MRV LRM ERV Heat Mass
2 CooL ER Large Laser (C)* Nose 10 10 10 10 16 8.00
1 Laser AMS (C) Nose -- -- -- -- 12 1.50
1 Ultra AC/20 (C) LW 30 30 -- -- 14 12.00
1 Ultra AC/20 (C) RW 30 30 -- -- 14 12.00
  Ammo (Ult AC/20) 40 ---           8.00
1 Targeting Computer (C) Body           7.00
C.A.S.E. System Body           .00
TOTALS:           56 85.00
Tons Left:             .00

Calculated Factors:
Total Cost: 13,206,971 C-Bills
Battle Value: 2,634
Cost per BV: 5,014.04
Weapon Value: 2,848 (Ratio = 1.08)
Damage Factors:    SRDmg = 47; MRDmg = 38; LRDmg = 5; ERDmg = 0
BattleForce2: MP: 6N,   Armor/Structure: 6 / 0
    Damage PB/M/L: 5/5/1,   Overheat: 4
    Class: FH,   Point Value: 26